
I just want to create MY own game engine, with my philosophy, my objectives, etc … If I can create the game engine I dream in 10 years (or more), that will be fine.Īdvice on which path is better and why it is better, will be really helpful and thankful.ĭo not attempt to create an engine if you have no experience making games at all beforehand. And by create my own game engine, I'm some fool how want to do better that Unity or UE. I will soon have 4 mouths to learn at full-time, so I have time, complexity and difficulty do not scare me.

PS: I already know well Python and C, so C++ would be relatively easy to learn. Knowing that I search to become Game Engine Software Developer. What is the best between begin by learn how to create own game engine (use for own game) or how to create game (with a pre-existent game engine like UE)?


Or learn C++ (then C++ UE Version, so C++ Blueprint) + Unreal Engine, etc. For someone how want to learn the game engine development but also search to prove his skills in game development in general.īy what this person need to begin to learn: need to learn C++/OpenGL/SDL then recreate the basis of a game like Minecraft from Scratch?
